Wild West Pioneers reviews so far

Reviews of the Early Access build collect on the Steam store page as people buy and play it, so the summary there is the live verdict. What came before it is the free demo, which finished on a Mixed rating, plus a handful of creators and outlets who played early builds. This page covers what they praised, what they complained about, and what the team changed in response.

Wild West Pioneers Review - It's a Decent City BuilderBorn 2 Game · 16:08A creator's review, recorded on a pre-launch build before Early Access opened.

What score did the demo get on Steam?

Mixed. The demo was its own Steam app, so its reviews never count toward the full game. It closed with 101 reviews: 64 recommended it and 37 did not. (Counted from the demo's Steam review summary)

That demo is gone. Months before Early Access the team pulled it, saying it “simply doesn’t represent the game anymore.” (Said in Steam announcement: A New Direction for Wild West Pioneers) Read the demo reviews as a verdict on that older build. The demo and playtests page covers the free versions that came after it.

What did demo players like?

The positive reviews kept returning to the same few things: the Western setting and its atmosphere, building placement without a grid, a pace that stays relaxed rather than punishing, and the scouts, with the promise of running more than one settlement.

“If you are looking for something like Banished or Manor Lords in the Wild West setting, this is it!”

One demo reviewer on Steam

The games-like page collects every game the reviews and creator videos hold it up against.

What did they complain about?

Two complaints came up more than any others in the negative reviews: the AI-generated content, and the sense that the game offered little beyond its setting.

  • AI art and voices. The store page disclosed AI placeholders for voice-over, music, character portraits and other 2D art, and many negative reviews named it. The whole story, including what replaced them, is on the AI art page.
  • Manor Lords comparisons. Some called it a Manor Lords reskin with a Western coat of paint; others said it played like a mobile game.
  • Bugs. A disappearing cursor, crashes, and quests that did not register a finished building.
  • Building ranges and wells. Snapping that jumped around, homes tied to a well’s reach, and service circles that felt too small.
  • Controls and tutorial. Press-and-hold buttons, small controls that were easy to miss, and a tutorial some wanted to switch off.

“The range on buildings is rage-inducing.”

One demo reviewer on Steam

Service ranges still matter in the current build; the first two hours guide covers how to lay out a town around them.

What did the team change after the playtest?

The official Playtest Retrospective, posted on Steam after the open playtest, answered the criticism point by point, on top of the tutorial and art changes announced earlier.

What players ran intoWhat the team says it did
“45% of you have dropped off during the very first quest”Reworded and rebalanced the first quest, let you switch the Tutorial Assistant back on, and added prompts that point idle players to video and written guides.
Slow early hours, above all the loggers-to-kitchen chainEvery building available in the first two hours costs less in the Early Access release, with Journey Points and tech tree costs adjusted to match (see Journey points).
Roads could only be trimmed from the endTwo statements: the playtest hotfix notes say roads can now be trimmed anywhere along their length; the later retrospective says the team is looking into it.
“way too much clicking around even for simpler tasks”The retrospective says the team is looking into it.
The demo tutorial got in the wayRebuilt as a separate, optional Tutorial Assistant you can turn on or off.
AI art and voicesCharacters redrawn by hand; voices re-recorded with real people.

(Set out in Steam announcement: Playtest Retrospective); (road note in Steam announcement: Playtest Hotfix); (tutorial and art in Steam announcement: A New Direction for Wild West Pioneers)

What have creators and the press said?

In the Born 2 Game review above, recorded on a pre-launch build, the creator calls it a decent city builder that is rough around the edges, with iffy dialogue and dips in performance, and gives the team credit for removing the AI elements. What lost him was the main quest sending him to start a second settlement from scratch on rocky ground with few of the first map’s resources; he said players who like running several settlements may enjoy exactly that. He also objected to tying the launch discount to wishlist numbers. (Said in Wild West Pioneers Review (Born 2 Game, YouTube))

Written and video coverage so far, all of it on the demo or a pre-launch build:

More creator videos, with channel names and links, are listed on the community page.

Related: The AI art question · Games like it · Early Access and roadmap · What you actually do