Wild West Pioneers Guide

Wild West Pioneers quest order and achievements

Traced through its achievements, the Early Access story runs through 16 main quests, from Residents’ Needs to Where Is My Father, and the game has 89 achievements on Steam. One of them marks the end of the Early Access content. About eight in ten players have finished the first quest; the later ones are still rare.

Journey window on the Progression tab, with ten Tier 1 task cards and a locked Tier 2 below
The Journey window's Progression tab: ten Tier 1 cards at 100 points each, among them the main task Happy Residents and the side task Bit boring here, partner. Tier 2, with cards for Margaret and Treasure, stays locked until six are done.

The main quests, in order

The first four come up in this order, with Margaret’s search starting while Growing Family is still open. From Debt onward, Steam numbers the quest achievements in sequence, and the share of players holding each one falls in that same order, so until more players get that far it is the best guide to what comes next. Quest details may differ in your game. Blocked Passage asks you to gather 20 settlers, a change made during the playtest.

#QuestAchievementPlayers who have it
1Residents' Needs · Unlock tents, house all 30 residents, feed them from the Food Shop, water every house.Hunger Games78%
2Satisfaction · Called Happy Residents in the game: reach a satisfaction level of 60.Five stars, would visit again71%
3Growing Family · Welcome 20 new pioneers to the settlement.The more, the merrier58%
4Where Is She? · Find Glenn's wife Margaret with your scouts and bring her back to Dust Creek.Lost and Found55%
5Debt · Gold for Bill. Separate achievements count finding enough gold to pay him off, and later paying him off for real.Always pay their debts6%
6Freedom · Celebrate freedom, right after the debt is paid.Freedom!5%
7The End of Peace · Bandits demand 50 gold bars for protection.This means war4%
8Order from Behind the DeskI am the Law3%
9Suspicious CustomerTrust no one3%
10Retired BanditJust when I thought I was out...2%
11On the Trail of BanditsWanted: Dead or Alive2%
12Blocked Passage · Dynamite, wooden parts and 20 men to blast Deaf Canyon open.You shall not pass!2%
13The End of Bandits Is Close · Search the cleared area for the bandit camp.Follow the White Rabbit2%
14End of BanditsThe Endgame1%
15Government SwampHouse of Cardsunder 1%
16Where Is My Father · The last main quest with an achievement.I am your fatherunder 1%

How the first stretch plays is in your first two hours; the gold for Bill is on gold and the debt, and Margaret is found with the scouts. After Where Is My Father there is one more achievement, Father's friend is my friend, for reaching the end of what Early Access currently holds. The story beyond the debt, quest by quest, is on the main story after the debt.

Achievements you can miss on day one

Most achievements come with the story. These don’t, and the first one closes when your first in-game day ends.

AchievementWhat it asksHow to get it
Ain't my first rodeoBuild two wood outposts within the first dayOnly counts on your first in-game day, so plan the two wood outposts from the start.
Four dollars a pound!Try some local mushroomsMushrooms are among the first foods your gatherers collect, so this can come early.
Who's a good boy?Pet dog in Shrubby GladeThe achievement names the place: find the dog in Shrubby Glade.
Zero Stars, Would RevoltReach 0 Happiness after "Residents Needs" questAsks you to let happiness hit zero after Residents' Needs. Do it on a spare save.
Just the two of usHave only one resident remainingDown to a single resident. Spare-save territory too.
Fine, I’ll PayPay a finePaying one fine is enough, so pay the first you are given.
Hit the Road JackPlace 20 buildings along main roadEasiest if you lay the main road early and keep building along it instead of around it.
Wild VeniceBuild 20 bridges in one settlementAll twenty have to be in the same settlement, so pick one with plenty of water to cross.
Yes Jamie, KaboomBlow up all the rocks in Sand StormThe debt sends you to Sand Storm to find gold under the rocks, so finish the job while you are there.
Gimmie, gimmiePlace every type of decorationDecorations cost 10 cash each, so this is cheap once they are all unlocked.

Choices that split achievements

A few pairs describe two ways through the same situation. The game does not say whether you can come back for the other side, so keep a save from just before each of these and take the second path from there.

  • The native tribe asks for help against the bandits. Bandit Removal Service (help the native tribe with the bandits) or Not in My Quest Log (don't help the native tribe with the bandits).
  • Tracking down the ex-bandit: the right one or the wrong one. The Good, the Bad, and the Reformed (find proper ex-bandit) or Not the Bandit You’re Looking For (find wrong ex-bandit).
  • Dealing with the bandits: guns or poison. Kids with Guns (kill the bandits with guns) or Don't you know that you're toxic? (poison bandits).
  • The rogue moonshiners: destroy the operation, or go behind the priest's back and take the alcohol. Holier-than-thou (destroy the rogue moonshining operation) or From behind (go behind the priest's back and steal all the alcohol).

Jesse, your right-hand man, has a pair too: Source: Trust me, Partner for asking his advice and Hold my whiskey for turning it down. These two are not either-or: their shares add up to more than 100%, so at least 11% of players hold both. Ask him once and turn him down once.

Five ways out of jail

Getting locked up is an achievement of its own (Behind Bars), and so is each way out: three for escaping prison, two for the government prison.

  • I mean, they were right there. Escape from prison by stealing the keys.
  • Playing With Fire Escape from prison using fire.
  • Divide and Conquer Escape from prison by exploiting the conflicts among the criminals.
  • Below the Law Escape from the government prison through the underground passage.
  • Through the Front Door Escape from the government prison through the door.

The most common way out so far is escaping by stealing the keys, held by 30% of players; next is escaping using fire, at 4%. If you want every way out, save before you break free. The first cell is part of the Moonshine Scandal side quest; how to get out of the Bandits’ Jail walks through all three routes.

Side quests with achievements

17 side quests carry an achievement. The buried treasure is not among them by name, but finding it earns X marks the spot; the shovel page covers it. Where the others tend to stall, and what gets them moving, is on side quests: where you get stuck.

Side questAchievementPlayers who have it
New BeginningsA New Hope40%
Secret AdmirerYou've got mail25%
Forever and AfterHappily ever after14%
Spare Change BossSugar Mayor13%
Broken BusinessThou Shalt Not Distill10%
Band of GhostsGhostbusters10%
Moonshine ScandalSay my name9%
NativesDiplomacy achieved8%
PriestThe power of Christ compels you7%
Bit boring Here, Partner...Exterior decorator5%
Cattle for NativesDances with cows3%
Mother-in-LawThe Real Final Boss3%
Traveling MerchantNo Refunds2%
Breeder ProblemLife finds a way1%
Red GhostThe Phantom Menace1%
The Lumberjack SagaTimberrrrr!1%
Whack-A-MoleIt's getting out of handunder 1%

Every achievement

All 89, most-held first. The shares are Steam’s global figures and shift daily while the player base grows, so read them as how far people have got, not as difficulty. None of them is hidden.

AchievementWhat it asksPlayers who have it
You're Finally Awake!Start the new adventure98%
Welcome to the Colony!Establish your first settlement97%
The paperwork beginsAppoint the first Official in Dust Creek95%
Trust the processBuy first Idea93%
Factori-oh!Establish first resource chain89%
Hunger GamesComplete the Quest: Residents Needs78%
Source: Trust me, PartnerAsk Jesse for advices77%
One small upgrade for a man...Unlock the first Improvement in the Idea Tree76%
Sleep is for the weakSkip the night74%
Five stars, would visit againComplete the Quest: Satisfaction71%
The more, the merrierComplete the Quest: Growing Family58%
Lost and FoundBring Margaret to town55%
Ain't my first rodeoBuild two wood outposts within the first day50%
A fresh coat of paintUpgrade the first building in the settlement48%
Who's a good boy?Pet dog in Shrubby Glade43%
We need... we need... MONEY!Find enough Gold to pay off Bill43%
It's 100% legal!Start producing moonshine42%
A New HopeComplete the Side Quest:New Beginnings40%
Stay awhile and listen.Trade with a merchant for the first time40%
Should've packed moreResupply scouts in the field38%
Behind BarsGet thrown in jail35%
Hold my whiskeyReject Jesse's advices35%
Gotta Build 'Em AllUnlock all buildings32%
I mean, they were right there.Escape from prison by stealing the keys30%
Zero Stars, Would RevoltReach 0 Happiness after "Residents Needs" quest28%
X marks the spotFind the treasure buried in Hidden Grove27%
You've got mailComplete the Side Quest: Secret Admirer25%
Now We're MultitaskingEstablish your second settlement22%
Ministry of Silly PaperworkAppoint the first Official in Sand storm21%
Master ChefUnlock all recipes for the Kitchen15%
Bandit Removal ServiceHelp the native tribe with the bandits15%
Happily ever afterComplete the Side Quest: Forever and After14%
Where you make your own luckReach +100 Happiness14%
Sugar MayorComplete the Side Quest: Spare Change Boss13%
Thou Shalt Not DistillComplete the Side Quest: Broken Business10%
GhostbustersComplete the Side Quest: Band of Ghosts10%
Say my nameComplete the Side Quest: Moonshine Scandal9%
Diplomacy achievedComplete the Side Quest: Natives8%
The power of Christ compels youComplete the Side Quest: Priest7%
The OfficeAppoint all three officials in Dust Creek7%
Hit the Road JackPlace 20 buildings along main road6%
Holier-than-thouDestroy the rogue moonshining operation6%
Bye bye Bill!Find enough Gold to pay off Bill, for real this time.6%
Always pay their debtsComplete the Quest: Debt6%
Moar, Moar ResidentsReach the resident amount limit6%
Exterior decoratorComplete the Side Quest: Bit boring Here, Partner...5%
Freedom!Complete the Quest: Freedom5%
This means warComplete the Quest: the End of Peace4%
From behindGo behind the priest's back and steal all the alcohol4%
Playing With FireEscape from prison using fire4%
I am the LawComplete the Quest: Order from behind the desk3%
Praise the Sun!Bring a priest to town.3%
Trust no oneComplete the Quest: Suspicious Customer3%
Dances with cowsComplete the Side Quest: Cattle for Natives3%
The Real Final BossComplete the Side Quest: Mother-in-Law3%
Just when I thought I was out...Complete the Quest: Retired Bandit2%
No RefundsComplete the Side Quest: Traveling Merchant2%
Wanted: Dead or AliveComplete the Quest: On the trail of bandits2%
You shall not pass!Complete the Quest: Blocked Passage2%
Follow the White RabbitComplete the Quest: The end of bandits is close2%
Life finds a wayComplete the Side Quest: Breeder Problem1%
Oops, my bad.Mistake a regular citizen for a bandit1%
The Phantom MenaceComplete the Side Quest: Red Ghost1%
The EndgameComplete the Quest: End of bandits1%
The Good, the Bad, and the ReformedFind proper ex-bandit1%
Timberrrrr!Complete the Side Quest: The Lumberjack Saga1%
Not the Bandit You’re Looking ForFind wrong ex-bandit1%
Four dollars a pound!Try some local mushroomsunder 1%
Father's friend is my friendReach the end of the early access contentunder 1%
House of CardsComplete the Quest: Government Swampunder 1%
I am your fatherComplete the Quest: Where is my fatherunder 1%
Cowboy RamseyFinish cooking the poisonunder 1%
It's getting out of handComplete the Side Quest: Whack-A-Moleunder 1%
Kids with GunsKill the bandits with gunsunder 1%
Papers, pleaseAppoint all three officials in Sand Stormunder 1%
Don't you know that you're toxic?Poison Banditsunder 1%
Not in My Quest LogDon't help the native tribe with the banditsunder 1%
Yes Jamie, KaboomBlow up all the rocks in Sand Stormunder 1%
Where's Dudu?Find your dopplegangerunder 1%
Wild VeniceBuild 20 bridges in one settlementunder 1%
Dysentery won't stop us!Visit all locations in the game (without secret ones)under 1%
Fine, I’ll PayPay a fineunder 1%
Below the LawEscape from the government prison through the underground passageunder 1%
Divide and ConquerEscape from prison by exploiting the conflicts among the criminalsunder 1%
Just the two of usHave only one resident remainingunder 1%
Gimmie, gimmiePlace every type of decorationunder 1%
Knowledge is PowerBuy all available Ideasunder 1%
This is how we do things 'round here.Brew a poison for the interrogation.under 1%
Through the Front DoorEscape from the government prison through the doorunder 1%

Related

Your first two hours, journey points and ideas, residents’ needs and whims for the happiness achievements, and gold and the debt.