Wild West Pioneers quest order and achievements
Traced through its achievements, the Early Access story runs through 16 main quests, from Residents’ Needs to Where Is My Father, and the game has 89 achievements on Steam. One of them marks the end of the Early Access content. About eight in ten players have finished the first quest; the later ones are still rare.

The main quests, in order
The first four come up in this order, with Margaret’s search starting while Growing Family is still open. From Debt onward, Steam numbers the quest achievements in sequence, and the share of players holding each one falls in that same order, so until more players get that far it is the best guide to what comes next. Quest details may differ in your game. Blocked Passage asks you to gather 20 settlers, a change made during the playtest.
| # | Quest | Achievement | Players who have it |
|---|---|---|---|
| 1 | Residents' Needs · Unlock tents, house all 30 residents, feed them from the Food Shop, water every house. | Hunger Games | 78% |
| 2 | Satisfaction · Called Happy Residents in the game: reach a satisfaction level of 60. | Five stars, would visit again | 71% |
| 3 | Growing Family · Welcome 20 new pioneers to the settlement. | The more, the merrier | 58% |
| 4 | Where Is She? · Find Glenn's wife Margaret with your scouts and bring her back to Dust Creek. | Lost and Found | 55% |
| 5 | Debt · Gold for Bill. Separate achievements count finding enough gold to pay him off, and later paying him off for real. | Always pay their debts | 6% |
| 6 | Freedom · Celebrate freedom, right after the debt is paid. | Freedom! | 5% |
| 7 | The End of Peace · Bandits demand 50 gold bars for protection. | This means war | 4% |
| 8 | Order from Behind the Desk | I am the Law | 3% |
| 9 | Suspicious Customer | Trust no one | 3% |
| 10 | Retired Bandit | Just when I thought I was out... | 2% |
| 11 | On the Trail of Bandits | Wanted: Dead or Alive | 2% |
| 12 | Blocked Passage · Dynamite, wooden parts and 20 men to blast Deaf Canyon open. | You shall not pass! | 2% |
| 13 | The End of Bandits Is Close · Search the cleared area for the bandit camp. | Follow the White Rabbit | 2% |
| 14 | End of Bandits | The Endgame | 1% |
| 15 | Government Swamp | House of Cards | under 1% |
| 16 | Where Is My Father · The last main quest with an achievement. | I am your father | under 1% |
How the first stretch plays is in your first two hours; the gold for Bill is on gold and the debt, and Margaret is found with the scouts. After Where Is My Father there is one more achievement, Father's friend is my friend, for reaching the end of what Early Access currently holds. The story beyond the debt, quest by quest, is on the main story after the debt.
Achievements you can miss on day one
Most achievements come with the story. These don’t, and the first one closes when your first in-game day ends.
| Achievement | What it asks | How to get it |
|---|---|---|
| Ain't my first rodeo | Build two wood outposts within the first day | Only counts on your first in-game day, so plan the two wood outposts from the start. |
| Four dollars a pound! | Try some local mushrooms | Mushrooms are among the first foods your gatherers collect, so this can come early. |
| Who's a good boy? | Pet dog in Shrubby Glade | The achievement names the place: find the dog in Shrubby Glade. |
| Zero Stars, Would Revolt | Reach 0 Happiness after "Residents Needs" quest | Asks you to let happiness hit zero after Residents' Needs. Do it on a spare save. |
| Just the two of us | Have only one resident remaining | Down to a single resident. Spare-save territory too. |
| Fine, I’ll Pay | Pay a fine | Paying one fine is enough, so pay the first you are given. |
| Hit the Road Jack | Place 20 buildings along main road | Easiest if you lay the main road early and keep building along it instead of around it. |
| Wild Venice | Build 20 bridges in one settlement | All twenty have to be in the same settlement, so pick one with plenty of water to cross. |
| Yes Jamie, Kaboom | Blow up all the rocks in Sand Storm | The debt sends you to Sand Storm to find gold under the rocks, so finish the job while you are there. |
| Gimmie, gimmie | Place every type of decoration | Decorations cost 10 cash each, so this is cheap once they are all unlocked. |
Choices that split achievements
A few pairs describe two ways through the same situation. The game does not say whether you can come back for the other side, so keep a save from just before each of these and take the second path from there.
- The native tribe asks for help against the bandits. Bandit Removal Service (help the native tribe with the bandits) or Not in My Quest Log (don't help the native tribe with the bandits).
- Tracking down the ex-bandit: the right one or the wrong one. The Good, the Bad, and the Reformed (find proper ex-bandit) or Not the Bandit You’re Looking For (find wrong ex-bandit).
- Dealing with the bandits: guns or poison. Kids with Guns (kill the bandits with guns) or Don't you know that you're toxic? (poison bandits).
- The rogue moonshiners: destroy the operation, or go behind the priest's back and take the alcohol. Holier-than-thou (destroy the rogue moonshining operation) or From behind (go behind the priest's back and steal all the alcohol).
Jesse, your right-hand man, has a pair too: Source: Trust me, Partner for asking his advice and Hold my whiskey for turning it down. These two are not either-or: their shares add up to more than 100%, so at least 11% of players hold both. Ask him once and turn him down once.
Five ways out of jail
Getting locked up is an achievement of its own (Behind Bars), and so is each way out: three for escaping prison, two for the government prison.
- I mean, they were right there. Escape from prison by stealing the keys.
- Playing With Fire Escape from prison using fire.
- Divide and Conquer Escape from prison by exploiting the conflicts among the criminals.
- Below the Law Escape from the government prison through the underground passage.
- Through the Front Door Escape from the government prison through the door.
The most common way out so far is escaping by stealing the keys, held by 30% of players; next is escaping using fire, at 4%. If you want every way out, save before you break free. The first cell is part of the Moonshine Scandal side quest; how to get out of the Bandits’ Jail walks through all three routes.
Side quests with achievements
17 side quests carry an achievement. The buried treasure is not among them by name, but finding it earns X marks the spot; the shovel page covers it. Where the others tend to stall, and what gets them moving, is on side quests: where you get stuck.
| Side quest | Achievement | Players who have it |
|---|---|---|
| New Beginnings | A New Hope | 40% |
| Secret Admirer | You've got mail | 25% |
| Forever and After | Happily ever after | 14% |
| Spare Change Boss | Sugar Mayor | 13% |
| Broken Business | Thou Shalt Not Distill | 10% |
| Band of Ghosts | Ghostbusters | 10% |
| Moonshine Scandal | Say my name | 9% |
| Natives | Diplomacy achieved | 8% |
| Priest | The power of Christ compels you | 7% |
| Bit boring Here, Partner... | Exterior decorator | 5% |
| Cattle for Natives | Dances with cows | 3% |
| Mother-in-Law | The Real Final Boss | 3% |
| Traveling Merchant | No Refunds | 2% |
| Breeder Problem | Life finds a way | 1% |
| Red Ghost | The Phantom Menace | 1% |
| The Lumberjack Saga | Timberrrrr! | 1% |
| Whack-A-Mole | It's getting out of hand | under 1% |
Every achievement
All 89, most-held first. The shares are Steam’s global figures and shift daily while the player base grows, so read them as how far people have got, not as difficulty. None of them is hidden.
| Achievement | What it asks | Players who have it |
|---|---|---|
| You're Finally Awake! | Start the new adventure | 98% |
| Welcome to the Colony! | Establish your first settlement | 97% |
| The paperwork begins | Appoint the first Official in Dust Creek | 95% |
| Trust the process | Buy first Idea | 93% |
| Factori-oh! | Establish first resource chain | 89% |
| Hunger Games | Complete the Quest: Residents Needs | 78% |
| Source: Trust me, Partner | Ask Jesse for advices | 77% |
| One small upgrade for a man... | Unlock the first Improvement in the Idea Tree | 76% |
| Sleep is for the weak | Skip the night | 74% |
| Five stars, would visit again | Complete the Quest: Satisfaction | 71% |
| The more, the merrier | Complete the Quest: Growing Family | 58% |
| Lost and Found | Bring Margaret to town | 55% |
| Ain't my first rodeo | Build two wood outposts within the first day | 50% |
| A fresh coat of paint | Upgrade the first building in the settlement | 48% |
| Who's a good boy? | Pet dog in Shrubby Glade | 43% |
| We need... we need... MONEY! | Find enough Gold to pay off Bill | 43% |
| It's 100% legal! | Start producing moonshine | 42% |
| A New Hope | Complete the Side Quest:New Beginnings | 40% |
| Stay awhile and listen. | Trade with a merchant for the first time | 40% |
| Should've packed more | Resupply scouts in the field | 38% |
| Behind Bars | Get thrown in jail | 35% |
| Hold my whiskey | Reject Jesse's advices | 35% |
| Gotta Build 'Em All | Unlock all buildings | 32% |
| I mean, they were right there. | Escape from prison by stealing the keys | 30% |
| Zero Stars, Would Revolt | Reach 0 Happiness after "Residents Needs" quest | 28% |
| X marks the spot | Find the treasure buried in Hidden Grove | 27% |
| You've got mail | Complete the Side Quest: Secret Admirer | 25% |
| Now We're Multitasking | Establish your second settlement | 22% |
| Ministry of Silly Paperwork | Appoint the first Official in Sand storm | 21% |
| Master Chef | Unlock all recipes for the Kitchen | 15% |
| Bandit Removal Service | Help the native tribe with the bandits | 15% |
| Happily ever after | Complete the Side Quest: Forever and After | 14% |
| Where you make your own luck | Reach +100 Happiness | 14% |
| Sugar Mayor | Complete the Side Quest: Spare Change Boss | 13% |
| Thou Shalt Not Distill | Complete the Side Quest: Broken Business | 10% |
| Ghostbusters | Complete the Side Quest: Band of Ghosts | 10% |
| Say my name | Complete the Side Quest: Moonshine Scandal | 9% |
| Diplomacy achieved | Complete the Side Quest: Natives | 8% |
| The power of Christ compels you | Complete the Side Quest: Priest | 7% |
| The Office | Appoint all three officials in Dust Creek | 7% |
| Hit the Road Jack | Place 20 buildings along main road | 6% |
| Holier-than-thou | Destroy the rogue moonshining operation | 6% |
| Bye bye Bill! | Find enough Gold to pay off Bill, for real this time. | 6% |
| Always pay their debts | Complete the Quest: Debt | 6% |
| Moar, Moar Residents | Reach the resident amount limit | 6% |
| Exterior decorator | Complete the Side Quest: Bit boring Here, Partner... | 5% |
| Freedom! | Complete the Quest: Freedom | 5% |
| This means war | Complete the Quest: the End of Peace | 4% |
| From behind | Go behind the priest's back and steal all the alcohol | 4% |
| Playing With Fire | Escape from prison using fire | 4% |
| I am the Law | Complete the Quest: Order from behind the desk | 3% |
| Praise the Sun! | Bring a priest to town. | 3% |
| Trust no one | Complete the Quest: Suspicious Customer | 3% |
| Dances with cows | Complete the Side Quest: Cattle for Natives | 3% |
| The Real Final Boss | Complete the Side Quest: Mother-in-Law | 3% |
| Just when I thought I was out... | Complete the Quest: Retired Bandit | 2% |
| No Refunds | Complete the Side Quest: Traveling Merchant | 2% |
| Wanted: Dead or Alive | Complete the Quest: On the trail of bandits | 2% |
| You shall not pass! | Complete the Quest: Blocked Passage | 2% |
| Follow the White Rabbit | Complete the Quest: The end of bandits is close | 2% |
| Life finds a way | Complete the Side Quest: Breeder Problem | 1% |
| Oops, my bad. | Mistake a regular citizen for a bandit | 1% |
| The Phantom Menace | Complete the Side Quest: Red Ghost | 1% |
| The Endgame | Complete the Quest: End of bandits | 1% |
| The Good, the Bad, and the Reformed | Find proper ex-bandit | 1% |
| Timberrrrr! | Complete the Side Quest: The Lumberjack Saga | 1% |
| Not the Bandit You’re Looking For | Find wrong ex-bandit | 1% |
| Four dollars a pound! | Try some local mushrooms | under 1% |
| Father's friend is my friend | Reach the end of the early access content | under 1% |
| House of Cards | Complete the Quest: Government Swamp | under 1% |
| I am your father | Complete the Quest: Where is my father | under 1% |
| Cowboy Ramsey | Finish cooking the poison | under 1% |
| It's getting out of hand | Complete the Side Quest: Whack-A-Mole | under 1% |
| Kids with Guns | Kill the bandits with guns | under 1% |
| Papers, please | Appoint all three officials in Sand Storm | under 1% |
| Don't you know that you're toxic? | Poison Bandits | under 1% |
| Not in My Quest Log | Don't help the native tribe with the bandits | under 1% |
| Yes Jamie, Kaboom | Blow up all the rocks in Sand Storm | under 1% |
| Where's Dudu? | Find your doppleganger | under 1% |
| Wild Venice | Build 20 bridges in one settlement | under 1% |
| Dysentery won't stop us! | Visit all locations in the game (without secret ones) | under 1% |
| Fine, I’ll Pay | Pay a fine | under 1% |
| Below the Law | Escape from the government prison through the underground passage | under 1% |
| Divide and Conquer | Escape from prison by exploiting the conflicts among the criminals | under 1% |
| Just the two of us | Have only one resident remaining | under 1% |
| Gimmie, gimmie | Place every type of decoration | under 1% |
| Knowledge is Power | Buy all available Ideas | under 1% |
| This is how we do things 'round here. | Brew a poison for the interrogation. | under 1% |
| Through the Front Door | Escape from the government prison through the door | under 1% |
Related
Your first two hours, journey points and ideas, residents’ needs and whims for the happiness achievements, and gold and the debt.